LS: I’d say just where you’ve done these boxes, keep them a standard size and keep your typography and fonts the same width. I’m a graphic designer as well so yeah keep your fonts the same height just for uniform and use different weights and different sizes to emphasize a name, just by having it bold or bigger. Or have the subheading in caps(lock) and the body text in normal.
Over all your anatomany needs a little bit of tweaking its quite close there it's just your proportions and general perspective is a little bit off around the arms and the shoulders. So refine your andatomany and refine the actual shape and skeleton before you any of the details. The details are lovely, your inking is clean its smooth, you have different weights. The colouring is, not the best I’ve ever seen in the world but what you could do professionally. So your use of colour is nice, but for a portfolio you need a lot more diversity, because all you’ve really shown is you can draw anthropomorphic animals, which is nice but you need to show skills and different styles, buildings, guns, cars, two and three point perspective, one point perspective. Do a room, do a bowl of fruit like, showcase you can draw different things and change your art style for heavy in and lower ink. What kind of work or industry are you looking to go into?
Us: We hope to start a comic series based on these characters and pitch it to a publisher and some date.
LS: A publisher won’t look at character profiles. what you need to do is some sequential art work.
Us: we have some rough pages
LS: thats basic storyboarding what you need is to produce fully penciled and inking, preferably in colour, full finished comic book pages. If you get six or seven together that’s when a publisher will take and interest, but don’t give them work you don’t think is perfect. If you think its serviceable, its not going to be good enough. If you think its best you’ve ever done, thats what you show. Don’t show more that five or six pages, but make sure one page is taking heads, another page action shot, another page a scene setting shot, showcase you can show a story. Its not about how much detail you can do.. Take your work and re start drawing it, from the background up. At every stage you add detail think, ‘what does it add?’ and if you think ‘it looks cool’ thats not good enough. It should add mood, weight, texture. If you can’t justify it don’t put it in. The more you do that it will get tighter and tighter until the audience is pulled in. Thats the best advice I can give you.
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