Thursday, 14 May 2015

MCM: Lee Bradley Portfolio Reveiw

This is our Portfolio review by Lee Bradley, the full video is available at this link:https://www.youtube.com/watch?v=WnpOKG8Sb_E


I’d say one of the first things, I know you’re doing cartoony stuff but you’ve got to underlie it with real anatomy, its one of the things I used to hear all the time, didn’t listen to it! Like shadows, you need to get catalogues, and look at clothing and the way clothing actually falls rather than how you imagine in falling, and how the shadow and the light hits it. All the clothing here is how you imagine it and half the time thats back to front. So I would say go home and get a catalog, or google. Anatomy again. You gotta know how everything works, the way the intercostals connect to the abdominals, its like how a lot of people do manga, they actually haven't learnt the underneath of the drawing, and nothing ever fully looks right until you’ve got the underneath right.  I’d also reference real life and lot more heavily. These are obviously referenced to a degree but look at the structure of animals and how their muscles intertwine.  

With layouts I’d go into a lot more detail. This would be a very very first initial layout, but you should see where the lights coming from. It looks nice texture wise but as theres no lighting its missing depth to layer it. Also make it a lot more dynamic. you're looking like this like a screen directly on. What about using an up angle? it would make it look a lot more dynamic. Even just in byro not just fur, the whole structure of the body. I’d say thats the main thing. One of the things I was taught was get a bodybuilding magazine for men, because they are unreal, but they are peak physical form in terms of art and get effectively a playboy magazine for girls, because its all curves its all shadows and shape. I’ve got a stack of them! But they are useful. Crack on with it but get a lot of reference material. Reference is valuable. Even google images. You imagine a street, you imagine it a certain way, but when you google it you find theres all kinds of pipes and vents, smoke that you don’t think about.Or a hospital corridor, but then you see one and theres all these signs and shapes and rigid edges and firebell things on the wall, add all those things. Use what you’ve got, heavily reference it, and bring anything you can into the layout. Then just blow it up, trace pencil it again with extra reference.

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