This plan will demonstrate my goals for the next 12 months.
It will mostly consist of our (my and my brothers) aims for next year, and how
we plan to achieve them. It will also consist of skills I would like to improve
on, Comic-Cons we will go to, and finally, other means of employment in the
unlikely case this project fails.
Firstly, we will be constantly updating our social media
pages to keep audiences interested in our project. This could be a status on
our Facebook page regarding the next convention we will be at, or as teasing as
a script titled “Sawyer: Brigs return”, or even the bio’s of the main
characters. We would also like to further our online presence by starting
profiles on Instagram, Tumblr, Pintrest and Linkin accounts.
I would also like to create a more in depth plan of each
issue/volume in our first chapter of this saga. So far, there is four phases
consisting of ten volumes, that count down from four:
Phase 1
Volume 1: Ambam Nico – learning about “The Cage” and the
North’s “Food Chain Ruling.”
Volume 2: Nina Nisha (formally Akira) – learning about the
war against East and Northern Empire, and the spell book that can unleash the
ancient Dragon.
Volume 3: Sawyer Carson – learning about world building and
Muati’s influence in the West.
Volume 4: Mato Makkapitew – learning about comic lore and
history, and Gustave’s influence over transpiring events.
Phase 2
Volume 5: Jennifer Lulu – learning about Marv and his
underground criminal world – an attempt to stop the competition: Muati.
Volume 6: Sawyer & Bill – discovering new depths to Marv
while stopping Mauti’s slave mining programme – this will stop the funding to
Bolons empire.
Volume 7: Ambam & Nina – learning about Vigor &
Gustave in search for missing Mato.
Phase 3
Volume 8: Sawyer, Bill & Jenny – learning about
Gustave’s history, and why he wants Jenny’s
feet.
Volume 9: Ambam, Nina & Mato – Journey to Umri Wa, learn
more about Bolon’s army, his deep sea scouts, Captain Odobenus, The Carrigo Seas
and monsters of the deep…
Phase 4
Volume 10: Ambam, Nina, Mato, Sawyer, Bill, Jenny & Umri
Wa – Assault on “The Cage.”
After we have a more in-depth plan, it will allow us to
create a rough timeline of events in our world. This will help our writing
process in terms of including easter eggs to each others work and what may be
happening across seas, and even ensure character that may appear in both our
works don’t appear in two places at once.
Once we have this, we can develop a stage-by-stage plan for each individual
volume, which our creative consultants will read over and perfect, doing this
for the first 10 volumes and overseeing the overall arcs. I will then take a
larger roll over writing the scripts.
During Extended Practice and other projects we have worked on we learnt
that I create quirkier dialogue with better one-liners and emotional depth.
Stuart will then take a larger roll over the storyboarding stage as he can do
this far faster and often has a more imaginative thought process when it comes
to page layout. I tend to think from a cinematic perspective. Though there are
similarities, such as composition of a shot, I seem to think of these
storyboards more like film storyboards and not comic storyboards. We will both
then start colouring our individual volumes, as we have both learnt to do this
equally fast and will share information such as colour swatches, and which
brushes make a nice texture for certain materials should we discover them.
We will do this process until we have two full finished volumes
of approximately ninety pages each. Once this is done, will make a pitch to
publishing company Image comics, as it is our number one choice of publisher. If
they like our work, we will have full two volumes to show them, although this
time we will ensure the work is as good as it can possibly be, and has not been
rushed as with our last pitch to Image. If we don’t feel we can create
sufficient work of a high enough standard we will wait to the next opportunity,
though this is unlikely, as we should have two full volumes worth of work in
four months time.
Image is our first choice for a number of reasons, their
creator owned policy perhaps being the greatest one. This means all content
they publish, the creator still owns all the rights too. This is something that
appeals to us as we plan Wild-Life to become a massive trans media franchise,
so selling the rights this early on would be a very poor decision in our long
term plan. But Image isn’t just appealing for the creator owned policy, we have
been told directly by Tim Perkins, Tula Lotay, Richard Starkings and Peter
Doherty that this is a good, friendly company to work with, and it is also
somewhere our work could flourish.
If Image do turn our pitch down our pitch, and we are
confident it is of the upmost standard, we will also make pitches to Dark
Horse, Titan Comics, and IDW publishing, all whom we have met with previously
whilst making our faces known at comic conventions over previous years. If all
this fails, we will then consider self-publishing. This is not our ideal
scenario as Tim Perkins telling us that it costs “beyond a five figure number,”
which is not plausible for us at this point. However, if this is our last
option I will start a Kickstater campaign to fund our idea, whilst Stuart will
start pitching the idea to toy, video game and animation companies, such as
Papo, Schliech, Playtonic games and Man of Action Studios.
Whilst creating these volumes and working on pitches, we
will also be visiting comic convention across the country for feedback on our
work as we have been doing for the last four years. Here we will also hand out
our business cards, regardless weather we have a table or not. Here are some of
the conventions. For those which overlap such as Thought Bubble and London Film
and Comic Con, we will attend them separately.
MCM Manchester Comic Con 2015: 25th – 26th
July – Manchester Central
MCM Ireland Comic Con 2015: 29th-30th
August – RDS, Ballsbridge, Dublin
MCM Scotland Comic Con 2015: 26th-27th
September – SECC Gasgow
Thought Bubble 2015: 9th – 15th November
- Leeds Royal Armouries
London Film and Comic Con Winter 2015: 14th and 15th November
– Olympia London
MCM Birmingham Comic Con 2015: 21st – 22nd
November – The Nec.
London Super Comic Con
2016: March – ExCel Centre
London.
When we find a suitable publisher for our work, or self
publish, we will start attending these events as a company with our own table. We
want to be doing this no later than London Super Comic Con 2016. We will also
have our creative consultants helping to sell the comics and merchandise as me
and Stuart work on original, personal signed sketches for customers, something
we have seen much of and is very popular and money making at these conventions.
After filming London Super Comic Con, the organiser told us if we wanted a
table, to show him our work and he will see what he can do once viewing it, an
offer we will likely take him up on come 2016.
Something else we want to have is a website. We know a
company that has previously done this to a high standard, we will be contacting
Medusa Digital to ask for their professional advice, and cost. This website
will include tabs for:
Character bios
Options to purchase the comics
A time line of events
Prints and pin up work
Memorabilia
Interactive Map
Contact us
News feed/links to Facebook and twitter (example, if we are
attending an upcoming comic convention).
Another aspect we will be working on is motion-comic
trailers. Each volume will have a trailer in the style of a motion comic being
a minute to two minutes long. This will be done in After Effects, original
sound by the same start up company Meg Sugden and Sophie Curwen used for their Keith
Koala project: Villain Sound. These will then be posted on the official Wild-Life
YouTube page as well as website.
Something we would like do over the next year is buy a
graphic tablet and practice using it. Also I would like to have access to a
cintuque to practice with. I have noticed they are becoming more prominent in
the industry, as we found out filming London Super Comic Con. This I think
could speed up my drawing process greatly/
Something else we have decided to look at is creating custom
photoshop brushes, downloading more or perhaps even subscribing to them
monthly. Using different brushes to describe texture has greatly improved our
work recently, something our peers have picked up on, and it is something I wish
to continue to work upon.
If Wild-Life were to fail as a project, I would start
applying for jobs as a comic artist for other publishers that have work they
need illustrating. This would build up my portfolio, CV and name so Wild-Life
may stand a better chance of success in the future. If I was still
unsuccessful, I would then apply for jobs as a concept artist for various film
studios and video game companies, depending on who was hiring.
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