Monday 21 April 2014

Batman: Arkham City

I think this game provides the perfect example of how cut-scenes should be used in video games, they don't usually last too long, and the ones that do provide exiting, meaningful interactions and are cinematically very well framed and shot, the game environments used are also available to explore in game. The clips only add to the experience and never take away from it, or last too long, and the ones that are are intractable to keep the interest. The animation is exactly the same as in the game to make it more fluent, for me, this is how cut-scenes should be used in video games.

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