Saturday, 26 April 2014

Adding to the environment

By Callum Brown

There are elements of the environment that the anamatic requests however there was not time for our modeller to do so I took over. It was easy work. In order to create the the empty barrel and crate, I simply duplicated them, and in the duplicate I deleted everything except the side face, before laying it on the floor, I then deleted the side face from the original models. I lastly added scratch marks to the texture and re assigned them to the models. I then duplicated alot of the trash and moved/rotated it so it lead to a barrel and crate, and put some inside. I then made a loaf of bread by creating a a cube, made it longer, and put on edge loops on the bottom and left and right of the loaf, I then added an edge along the top and pulled it down, now it already looked good in the smooth preview so I went to mesh - smooth. I then moved a chunk away and added lots of edges pulling them up and down to create mite marks. I then selected the sides and used planar mapping from the camera to project the map. I then used the same technique as I did on the raccoon to texture it.My next part was easy enough, I created the '!' and '?' marks buy creating them in photoshop and saving them as TIFF files, making sure I had the 'keep transparency' box ticked, so when I assigned them to a plane they had no background, I also used this technique for the fur on the floor, the footprints and thought bubbles of the t-rex, except I drew the t-rex's by hand, and only coloured them in photoshop.With the footprint I simply made a pair, then duplicated them so they formed the path.

 

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