My feelings for this project are very much divided; creating
and thinking up a story is what I love to do. Researching interesting films and
games, looking into characters to influence what I am about to create, and
developing that story, that world, is all a hugely enjoyable process and fairly
easy for me, almost second nature. Me and my brother have a much larger picture
in our minds and this was to be a small section of a new universe we intend to
create, which is why the pirate ship from my project last year showed up, (it’s
all connected). I found the whole start of the project thrilling. However after
a few months of bliss I knew I had to face Maya again. Creating the Alien,
(although I understand the process very well now), was one of the most
frustrating tasks I have had to do during my time on DFGA. I think this is partly because it removes all
the stages of pre-production that I enjoy so much and throws me in the deep end
of the animation production that I find so difficult. Mat’s videos were my
salvation during these few weeks of torture. Although I found the process
tedious and frustrating, I did find myself proud when I saw my Alien in his
finished turntable. I realised this was because I had made a decent product of
a process I have never really touched upon before, and through hard work and
endurance I had created something new for the first time, and it looked good.
When writing the Script I found it difficult at first, I
hadn’t written comedy before and I really didn’t know where to start. Luckily I
drove myself into a giggle fit, and thinking up silly over-the-top cheesy
humour became hilarious, so I went with it. I then moved onto creating the
storyboards for the cinematic. Something I enjoy doing, thinking about camera
angles, what shot represents the tone and action in the most exiting or
hilarious way possible. Although drawing over twenty drawings in a row can get
boring, it’s easy to power through knowing you are doing what you love. The animatic was easy enough, splitting up the
shots into quick edits to fit it in the time frame was basic film techniques,
and something I am familiar with, and I was then able the re-arrange the Red
Dead Redemption soundtrack to fit it well, and with some cheesy voice over work
it was complete.
We asked an outside source to create music for the piece,
sending him the animatic, a time frame of one minute and listing a few classic
western soundtracks for him to get inspiration from was defiantly a good move. He came back to us a month later with a score
that I am immensely pleased with, so much so that we decided to change the film
slightly for it. We decided that the voice had to be more South American, more
cowboy and more serious to tie in with the soundtrack better. We wanted to keep
everything else, but changed the tone from downright silly, so more of a parody
of itself, we didn’t want it to take itself too seriously, but the serious
soundtrack and voice over amplified how incompetent the main character was. We
also made all of our sound effects ourselves, footsteps by tapping, the pops
and hums with our mouths and the sniffing with our noses. Having a completely
original soundtrack was something that was important to me. Since I have only
done it once before on our Responsive brief, it still felt a bit strange, but I
felt it worked so well the last time I wanted to do it again. This is the same
reason I collaborated with the same music artist again. Having both digetic and
non-diegetic original sound certainly makes me prouder as a creative, knowing
the piece is completely original.
The next stage took me out of my comfort zone. When a team
member had to go abroad for little over a week I took over the creation of the
Raccoon. Here I stumbled upon many problems, some that did not come up during
my time creating the Alien. This was
probably the most challenging time for me during this module, so many things
went wrong, needed fixing and some that simply would not work, which meant
going back several stages and stating again from there. This controlled a very
stressful environment and caused the group to fall behind, so much that we’ve
had to stay late most nights to catch up right until the deadline. This moment
of poor organisation could have been averted if we had allowed time for things
to wrong, and not spent the Easter break working on a project for Brady Webb
(editor of Marvel Comics.) As exiting as that is I think we spent too much time
getting giddy over it and trying to make work for him, when we should have been
trying to get ahead in our module, this and Meg’s absence set us back in
workflow.
I feel our team worked very well together, everybody pulled
their weight and we were never let down by a member, I think every member of
our group has worked incredibly hard on this project and we have all had
countless problems to overcome, both in the group project and with out
individual Aliens, but by helping each other and with a lot of help from out
tutors we managed to catch up. I applaud
the work my team members have done, as I thing everything looks incredible, the
designs to the models, it’s better that I could have hoped for it to look. Seeing the piece finished makes me realise
all the work and effort we poured into it was worth it, I think the piece is
incredibly good, especially considering all the problems we have had and all
the set backs we have endured.
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