Friday, 9 May 2014

Dopesheets

By Stuart Brown


We made dope sheets firstly from the anamatic to the Maya animation so we knew what had to happen where. We then made on the Maya animation to help with the position of Cameras  these are our following notes:

Anamatic to Unity DopeSheet

Frame = Action

1-96 = He gets out of the water

169-6748 = He walks to middle of boxes

649-696 = He jumps of four legs

697-1008 = Sniffing around in circles

(104 frames each rotation)

697-801 = First circle

802-906 = Second circle

907-1008 = Walks to next point

1009-1089 = Needs to see raccoon

1090-1176 = Raccoon looks up

1176-1210 = Platypus walks toward Raccoon

1211-1248 = Cut to lying on back

1249-1440 = On their back snoring.


the Next Dope Sheet was for the Cameras and what they need to be looking at. We did this by counting the shots in the anamatic and writing down what the shot needs to be concentrating on.

Cam 1 = gets out of Water

Cam 2 = Beak (PANNING)

Cam 3 = Shocked face walking to midddle

Cam 4 = Shot of Camp fire

Cam 5 = Shot of Fishbone

Cam 6 = Shot of Applecore

Cam 7 = Shot of knocked over barrel

Cam 8 = Shot of knocked over create

Cam 9 = Confused  face with question marks

Cam 10 = Magnify glass shot

Cam 11 = Shot of foot prints

Cam 12 = Dino thought bubble 1

Cam 13 = Shot of scratch marks

Cam 14 = Dino thought bubble 2

Cam 15 =  Shot of fur

Cam 16 =  Dino thought bubble 3

Cam 17 = tracking run and jump

Cam 18 = Side shot as he crawls and sniffs

Cam 19 = Shot of his bill from front

Cam 20 = Shot of his tail from above

Cam 21 = Shot of Platypus walking (PANNING)

Cam 22 = Birds eye view as he sniffs round the camp fire

Cam 23 = Platypus sees Raccoon

Cam 24 = Shot of Raccoon (ZOOM IN)

Cam 25 = Platypus stands up and walks toward Raccoon

Cam 26 = Birds eye shot of them snoring in the floor (ZOOM OUT)


We then married these up to the former Dope sheet while working to we knew which camera was looking where and for how long for.

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