Friday 7 February 2014

Module Overview and Schedule: Game Art and Machinima by Meg Sugden

During the first brief for our project we were given our module overview which included when we are in and what certain things we would be doing on those days. Around this overview I wanted to fill in the blanks with a schedule that included what I would be doing in this time and how much I will need to have done by certain points. Due to my time keeping at the end of the project that had just finished I wanted to be able to show improvement by getting things done on time for this one. Due to the fact that for this project we are working in teams of 3 some of my weeks will only be spent overseeing other parts and merely helping generate more ideas in the out of uni time which is in italics underneath

Week 1: Briefing and initial idea generation for character design and story
               Decide on a theme and develop character image and story

Week 2: Workshop tutorial on biped modelling in Maya and UV Mapping recap
               Complete initial research into background information and existing companies and people

Week 3: Self directed study
               Complete concept art for character and environment

Week 4: Workshop tutorial on rigging a character
               Complete character turn arounds

Week 5: Workshop tutorial on animating a character in Unity
                Complete technical drawings of environments and props

Week 6:  Self directed study
                Complete storyboards and animatics

Week 7: Interim crit and studio development with feedback
               Ensure all tutorials are in a show reel, and ensure everything is complete for the interim crit

Week 8: Studio development with feedback
               Complete modelling the character and environment

Week 9: Easter holiday self directed study
               Complete texturing the character and environment

Week 10: Easter holiday self directed study
                Animate the character and ensure everything works in the environment with lighting

Week 11: Easter holiday self directed study
                 Create an interactive turntable for each character and create a walk, run and jump cycle

Week 12: Setting up cameras in Unity and audio workshop
                 Set up the cameras to record the footage for the film and edit it together

Week 13: Final crit and study support
                 Finish creating the film and work on audio

Week 14: Deadline 
                 Ensure everything is ready for hand in with a finished evaluation 

I then planned out a schedule for the group so that we know where we need to be at all stages of production and also so that I could compare this estimated one to an actual one at the end to ensure that I have kept on track with my time keeping skills. 

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