Sylvester Stallone reunites all the old action heroes once again for the
testosterone fuelled action epic sequel to The Expendables, while the narrative is little and action
sequences are high, with a cast of Sylvester Stallone, Bruce Willis, Arnold
Schwarzenegger, Jean-Claude Van Damme, Chuck Norris, Jason Statham, Jet Li and
Dolph Lundren you cant really be surprised, they offer you everything you would
expect from such a Action Packed Cast.
Wednesday, 20 March 2013
Stan Lee
Spiderman follows the same rules as most superhero movies
except it has one major difference, the main character is an unpopular teenage boy,
who has most of the usual problems teenagers have (apart from the spider bite
scenario of course) which makes him very relatable to the target audience.
Joss Wehdon
2012 saw The Avengers hit the silver screen for the first
time, and with a build-up spreading over five movies and five years, starting
with 2008’s Iron Man, it was always going to be a huge success. It was an adaption
from comics books that were created back in the 1940’s to 1960’s.
John McTiernan
What makes the Die Hard franchise so
successful is taking the ‘Action Hero’ and humanizing him, he’s funny, he’s
brave, but he feels fear, he feels pain, its that relating to the character in the
situation which makes it so successful, its how the audience can relate to the
character for the first time in a ‘Action flick’.
Tobe Hooper
The Texas Chainsaw Massacre is not only
one of the most frightening films of its time, but of all time, having been
based on a true story of a group of friends who slowly get murdered by the psycho
killer with a chainsaw and his family of grave robbing cannibals, this movie horrifies
audiences to this day.
Frank Miller
Frank Millers Sin City is a strange
combination of genres, being a cross between Film Noir, Neo Noir, Super hero
and crime thriller, however this combination strangely works, starting out a
hugely successful graphic novel series it stars a huge cast including Bruce
Willis, Mickey Rourke, Clive Owen, Michael Clarke Duncan, Elijah Wood, Brittany
Murphy, Jessica Alba, Michael Madsen and Benicio Del Toro.
George Lucas
Neill Blomkamp
District 9 is very different kind of
science fiction movie, releases before James Cameron's Avatar, the Aliens are portrayed
as the heroes of the story, giving a fresh new take on the genre, the aliens
have a interesting design as well, looking like a cross between an insect, a
prawn and a human.
Rockstar
Probably the most successful western in recent years, Rockstars video
game Red Dead Redemption allows you to enter the world of a western,
following the story of ex-outlaw turned deputy John Marston, whom is
forced to hunt down his old gang in order to save his family. Every
detail is accounted for, with seemingly endless side missions to
emerge you in the world.
Sergio Leone
The Good, The Bad and the Ugly is the third in Sergio Leone's spaghetti western trilogy, the movie see's Clint Eastwoods iconic character
endure a journey for riches, and concentrates on what lengths different kinds of
characters would go through to obtain it. With some of the best music in cinema
history, this movie is truly a classic.
3000 word essay
With
reference to specific examples, to what extent can it be argued that, with ever
improving digital technologies, visual style is more important than narrative
substance in contemporary film making?
‘Since 3D computer images became
prominent in popular culture a mere two decades ago, the art of the computer
generated image (CGI) has become one of the most astounding and transformative
applications of digital technology, famously making possible the creation of
fictitious words and make believe
characters that are so realistic that they fool the eye and the mind.’ (Weishar,
2004, p. 1).
This quote celebrates the use of CGI, addressing that CGI is
now so realistic, due to immense advances in technology it can now fool the
audience and critics into complete immersion into the film without thinking
about the technology used to create it, making it just as effective as a live
action movie, but with CGI becoming ever more popular, are films such as ‘Transformers’
and ‘Avatar’ (three of the highest grossing films in cinematic history) proving
that narrative is less important than CGI due to popular demand? Over recent
years it is becoming more and more prominent in cinema, especially in
‘Hollywood Blockbusters’ which seem to be raking in the money, which, is all
the studios really care about. Does this mean the end of intellectual
storytelling? One thing is for certain that CGI is more popular than ever and
isn’t going anywhere soon.
‘After fueling the most exciting
revolution in film since the introduction of colour, CGI is here to stay. Just
as live action movies blossomed a hundred years ago, to become the
characteristic art form of the twentieth century, CGI will be the art that
speaks for the twenty-first century.’ (Weishar,
2004, p.1).
Whilst the things CGI can do are undoubtedly incredible, but
does the audience have to choose between narrative and Special Effects? Or can
CGI just be and extra delight contained in an interesting story? Looking into the
highest grossing movie of all time should give them the answer they seek, James
Cameron’s ‘Avatar’. This film is so heavy in CGI the Director had to firstly
invest in the creation of the technology in order to make it. This ambitious
project certainly paid off money-wise, but how was the story line? Surely one of
the most successful films of all time must have had a narrative so gripping it
was full of edge-of-your-seats-moments? Most critics would argue otherwise.
‘This is one movie that is best seen on
the big screen in 3D vs a pirated copy. The hype about the visuals is well
deserved, with the CGI seamlessly blending into a believable yet alien
landscape of flying natives on dragon like creatures. It is visually stunning,
although as some sites have reported, the massive overdose of 3D can make you a
little queasy; at one stage I nearly felt sick, although the box of Maltesers
I’d eaten at that stage probably wasn’t helpful. Where Avatar falls down and
doesn’t deserve 100% praise is the Dances with Pocahontas story line, or as
others have suggested, yet another white man colonial guilt film.’ (The
Inquisitor, 2010).
The plot-line for this film had been seen time and time again, in films
like ‘Pocahontas’ and ‘Dances with Wolves’ the stories are almost identical, it
was certainly not an original script. So why would a studio invest so much
money in it? Due to the highly successful Director whom had supposedly been working
on the idea for 14 years, if this idea was so long in the making (supposedly a
script was made a year before Pocahontas was released.) Should the narrative
not have been stronger? Or was Cameron banking on the technology and reputation
to sell the movie alone?
‘Don’t go and see Avatar if you’re
expecting something original or interesting when it comes to storytelling. They
say this is the beginning of Cameron’s own Star Wars like trilogy, and although
elements of Star Wars were borrowed, Star Wars was truly a monumental movie
that in the whole bought something new to the screen in both visuals and
storytelling. Avatar is just CGI porn in 3D, but it can be appreciated on those
grounds alone.’ (The Inquisitor, 2010.)
This CGI fueled epic was visually stunning, and
some of the design work was incredible, and maybe that is enough to make a good
movie, but the highest grossing in cinematic history? The ‘Real3D’ technology
must have helped sell it aswell, supposedly being 3D seen like never before, in
personal opinion, it looks more like a pop-up book, worked in layers with the
occasional 3D which is very similar to what could be seen 10 years previous in Disney-world. Perhaps James Cameron thought film needed action to display
emotion, rather than relatable and likeable characters with an in depth
meaningful story? And Cameron couldn’t be blamed for thinking so, after its
obvious success and from extracts from pioneers of narrative theory that say
these very words. ‘Aristotle was thinking in absolute terms. He could conceive
of a tragedy without much character study (ethos) but not of one without action
(praxis).’ (Kellogg, Scholes, and
Phelan,
2006, p. 207). So exactly how does one create a good story? Narrative
pioneers such as Tzvetan Todorov had theories explaining how all stories follow
the same basic plots, and all have the same structure. Does this mean contemporary
films need visual style to keep them fresh? Is CGI so successful because it
brings something new the screen after decades of the same narratives?
‘He had likewise projected, but at what part
of his life is not known, a work to show how small a quantity of real fiction
there is in the world; and that the same images, with very little variation,
have served all the authors who have ever written.’ (Booker, 2005, p. 1).
Could it be true
that because all these narratives have the same structure, the audience is bored,
and CGI brings new life to cinema? Perhaps with all the incredible things CGI
can do, it makes it hard on films that just rely on narrative to succeed in the
modern film industry. Before the time of realistic CGI, directors used only narrative
and props to create interesting and exiting stories, looking back not so long
ago we had major successes’ like ‘Jaws’ which had little to no CGI and relied
on props, characters and narrative to tell the story of a monster menace, but
even the plot of ‘Jaws’ has been seen many times before.
‘In terms of the bare
outlines of their plots, the resemblances between the twentieth-century horror
film and the eightieth-century epic are so striking that they may almost be
regarded as telling the same story. Are we to assume that the author of Jaws, Peter Benchley, had in some way
been influenced by Beowulf? Of course
not. Even if he had read Beowulf, it
is most unlikely that he could have conceived a story with the power of Jaws unless it has emerged spontaneously
into his own imagination. Yet the fact remains that the two stories share a
remarkably similar pattern – one which moreover has formed the basis for
countless other stories in the literature of mankind, at many different times
and all over the world.’ (Booker,
2005, p. 2).
Maybe it’s not
the narrative that made the film so successful, could it be the characters? And
their interactions? And how each one is so different, the conversations are
always interesting? ‘Spielberg fashioned an instant classic whose success owes
as much to his superb orchestration as to the substantial jolts and knockout
performances by Roy Scheider, Robert Shaw and Richard Dreyfuss.’ (Brunsen,
2012). Perhaps with more attention to the soundtrack and characters to tell the
story, CGI is not so necessary. However pioneers theories such as Vladimir
Propp also covered characters. Propp ‘finds that all the tales are built out of
a small number of underlying character roles (Hero, Helper, Donor, Villain, and
so on) that are themselves elements in 31 basic events (e.g, The Hero discovers
a lack; The Hero is tested). (Kellogg, Scholes, and Phelan, 2006, p. 288.) This therefore means the
structure for not only all narratives but also characters are unbelievably
similar, which brings us back to the
argument, is CGI necessary in order to bring new life to cinema after
struggling with the same narratives and characters for so long?
‘The classical Hollywood
film presents psychologically defined individuals who struggle to solve a
clear-cut problem or to attain specific goals. In the course of this struggle,
the characters enter into conflict with others or with external circumstances.
The story ends with a decisive victory or defeat, a resolution of the problem
and a clear achievement or nonachievement of the goals.’ (Rosen, 1986, p. 18).
After seeing how
a movie with little narrative and heavy CGI can become a huge success, and how
most stories are all structured on a similar narrative, and how they follow the
theories of narrative pioneers such as such as Vladimir Propp and Tzvetan Todorov.
Are films which have little to no CGI
and still unbelievable true life stories still a major success in contemporary film
making? Such as the most recent best picture Oscar winner and best Director
Oscar winner ‘Argo’. ‘The movie is, in effect, based on Mendez's own testimony;
as with all spies' tales, we're entitled to our pinch of salt, but his story is
just so incredible it compels belief: a startling piece of declassified secret
history about a CIA-sponsored bogus film.’ (Bradshaw, 2012). This film
completely relies on story, a true story, whilst obviously fictionalized for
Hollywood purposes, for example playing up the Americans efforts rather than
the Canadians, until the feedback from Toronto film festival when Director Ben
Affleck decided to add the post- script sequence at the end which emphasized
the Canadians role. However this does show that even without much CGI a film
can still hold its own in modern cinema with good Direction, and expertly
building up tension, even for a film based on true events, where you already
know the ending, this film still has a lot more tension than James Cameron’s
‘Avatar’.
‘Do not brush up on the history of the Iranian hostage crisis
of 1979 before going to see “Argo.” It deals with a thrilling CIA effort to
rescue six Americans who escaped the storming of the U.S. Embassy in Tehran.
And it’s best to have a fuzzy memory, mainly because “Argo” expertly builds
tension and makes you wonder whether the mission will succeed.’ (Ealy, 2012.)
This shows that while there is a huge popular demand for CGI
heavy blockbusters in the contemporary cinema industry, a film with a strong
script and good direction can still be hugely successful. Whilst a strong
narrative is what a good film needs, CGI can deliver something very different,
and can complement and even be a necessary asset to some films, especially in
specific genres, (e,g. Science fiction, superhero, and fantasy movies). CGI is
a great new device to entertain an audience and used to its full potential, and
can clearly hold a movie on its own in films such as Avatar.
‘Animation was traditionally a
hidden special effect in live action cinema, added in post-production; in the
contemporary era it seems to be a major part of every feature film. A number of
animation and new media critics have now suggested, therefore, that all cinema
is animation, and not merely a subset of it.’ (Chong, 2008, p. 37.)
This saying that so much CGI is masked by its context, (such
as crowd scenes) that all cinema is basically already animation, this does not
mean that narrative is dead, just that CGI can be seen in almost every film. So
perhaps neither is more important? Maybe depending on the type of film in
production should determine how much CGI is needed and not the other way
around. Some films need to work with a good blend of both, an equal balance for
a successful movie in modern cinema, as for some movies, they were first
created as a book, poem or comic, as an adventure that is so amazing and
impossible, it had to be done on paper, because at the time, it could not be
filmed, as Walt Disney explains ‘animation can explain whatever the mind of man
can conceive. This facility makes it the most versatile and explicit means of
communication yet devised for quick mass appreciation.’ (Chong, 2008, p. 22).
But now with CGI we can bring these extraordinary tales to life, e.g. The Lord
of The Rings, Harry Potter and Marvel films such as the recent Avengers
Assemble.
‘This might not match the
pyrotechnic power or CG clout of, say, the Transformers films. Yet there is
something much more valuable — real human interaction and more of a brain on
display. Whedon opens up the canvas and offers something that, with so many
characters in play, feels epic and yet never loses sight of the real reason
we’ve come to enjoy this particular dysfunctional super-family forced to play
nicely together for the first time.’ (Empire online, 2012).
2012 saw The Avengers hit the silver screen for the first
time, and with a build-up spreading over five movies and five years, starting
with 2008’s Iron Man, it was always going to be a huge success. Already we see
critics and audiences relieved to see a blockbuster with a little more
narrative, displaying the concept that neither is more important, but that you
need both to sustain a good movie in modern cinema. The narrative in this film
existed well before the screenplay was created, being an adaption from comics
books that were created back in the 1940’s to 1960’s the creators of both the
characters and the story praised CGI for allowing them to be delivered to the
silver screen.
‘While a lot of credit goes to me
and Jack for creating these characters, some should also go to the guys who do
all the CGI, because they do a wonderful job of bringing them to life, now you
can go to the cinema and actually see spider-man swinging around new York, and
it looks completely real, so I think they should get a lot more credit for what
they do, because without them, these movies wouldn’t be getting made.’ (Lee, S.
2012).
This example shows that sometimes CGI is a completely
necessary component of films, films based around super-natural beings or
worlds, science fiction and super hero films need CGI to exist, Avengers Assemble
relies on a lot of CGI a good story, daring heroics, interesting incidents with
likeable and relatable characters. ‘Plot is only the indispensable skeleton
which, fleshed out with character and incident, provides the necessary clay
into which life may be breathed’. (Kellogg, Scholes, and Phelan, 2006, p. 302.)
This proves that with a collaboration of strong narrative and CGI a marvellous
film can be the output. Films relying only on CGI can obviously still be hugely
successful, but also films with very little CGI can sweep the Oscars, this
shows that CGI and visual style is not more important than narrative, but it
can be a necessary part of some films, and they couldn’t be made without it.
The films mentioned previously as examples, show that the answer is mostly down
to the audiences’ personal preference and the studio’s aim, if they are looking
to get the best picture/Director Oscar, it would probably be best to stick with
an interesting narrative, but if a studio is simply looking to make money, a CGI fueled summer blockbuster is probably the answer, the cinema industry is not
in danger of losing out good plot-lines to CGI just like how piracy is not
killing the cinema industry, in 2009 Avatar became the highest grossing film
ever. In 2012, Avengers Assemble became the third highest grossing film ever,
so in actual fact, the cinema industry is doing better than ever, is this down
to CGI? Possibly but there are still fantastic narrative driven films like last
year’s Argo and Lincoln showing us that amazing stories, sometimes inspired by
true events, are still as popular as ever. The audience is simply growing; more
people are becoming interested in cinema. However if you’re asking for personal
preference, my perfect picture would be a mix of the two.
Bibliography
Boswell, J. (2008) The
Life of Samuel Johnson In: Booker, C. ed. The Seven Basic Plots, London and New York, Continuum International Publishing Group Ltd.
Bradshaw, P. (2012) Argo
– Review. [ONLINE] available at:
http://www.guardian.co.uk/film/2012/nov/08/argo-review [accessed 14/03/2013]
Bruson, M. (2012) Jaws
(1975) [ONLINE] available at: http://www.rottentomatoes.com/m/jaws/
[accessed 14/03/13]
Chong, A. (2008) Digital
Animation. Singapore: AVA Book Production Pte. Ltd.
Ealy, C. (2012) 'Argo'
offers thrilling look at CIA plot to rescue hostages in Iran. [ONLINE]
available at: http://events.austin360.com/reviews/show/14324905-argo-offers-thrilling-look-at-cia-plot-to-rescue-hostages-in-iran-our-grade-b
[accessed 14/03/2013]
Empire online, (2012) Avengers
Assemble, [ONLINE] available at:
http://www.empireonline.com/reviews/reviewcomplete.asp?FID=136194 [accessed 13/03/2013]
Kellogg, R. and Scholes, R. and Phelan, J. (2006) ‘The Nature of Narrative’, New York:
Oxford University Press.
Lee, S. (2012) London
Super Comic-Con (Panel Talk) (Public Talk 26/02/2012)
The Inquisitor. (2010) Avatar
Review: Damn Pretty, Shame About The Dances With Pocahontas Story Line. [ONLINE]
available at: http://www.inquisitr.com/55070/avatar-review/ [accessed
13/03/2013]
Rosen, P. (1986) Narrative,
Apparatus, Ideology. New York: Columbia University press.
Weishar, P. (2004) ‘Moving
Pixels, Blockbuster animation, Digital Art and 3D modelling today’ London:
Thames & Hudson.
At the Edge of Art
The creation of the internet has opened art and design to a
new audience and generation; enabling creatives to access a pool of resources
for artists to use, which has resulted in the surfacing of new forms of art. ‘The
internet is in a strongly metaphorical way the lifeblood of this new
creativity.’ (Blais and Ippolito, 2006, p.8.) But the internet expands at the
expense of the gallery and the author. ‘The online art community has developed
almost entirely outside the purview of Galleries.’ (Blais and Ippolito, 2006,
p.8.)
The modern world is continuously expanding with new
technologies, and the Internet is responsible for blurring the lines between
art and non-art, so art must respond to this new threat acting as an antibody.
‘A virus doesn’t have to defend itself, art doesn’t have to defend itself, it
attacks, and if necessary it kills.’ (Blais and Ippolito, 2006, p.9.)
Technology can easily
be compared to a virus through its lack of response to culture. ‘Unlike art but
like a virus, technologies often seem indifferent to culture rather than
engaged with it.’ (Blais and Ippolito, 2006, p.9.) Technology is always
changing and evolving new software, like a virus might evolve into a new
strain. ‘The earliest human technology may have been the arrow head, and some
of the most recent ones require only the pressing of a few buttons to pound the
world’s cities into radioactive rubble.’ (Blais and Ippolito, 2006, p.9.)
Art differs from technology in the fact that it’s
responsible to society as antibodies are responsible to the biological form,
neither a virus or technology is responsible to the bodies to which they operate.
‘Viruses originate outside a host organism and are interested in that organisms
surviving only long enough to enable it to infect other hosts.’ (Blais and
Ippolito, 2006, p.10-11.) Art must emulate the antibody in the way that it
counteracts a threat by acting similar to it.
In order to survive the best art challenges aspects of society
through a range of approaches, much like antibodies ‘the edge of art traces a
fine line between life and death.’ (Blais and Ippolito, 2006, p.13.)
To compare art and technology to antibodies and viruses in
literal terms is a bad example. Art is not a vital piece of society, it is a
luxury we enjoy, and to go into depth about it like this is just inquisitive
human behaviour. The only thing art has to protect is itself. Interpreting the
text to mean art is protecting itself and not society is more realistic, art is
there to ask questions, to make the audience think. However technologies and
viruses have similar attributes, as both can be as little as an annoyance to as
dangerous as life threatening, however a virus is a contagious disease, and
technology is controlled by an operator. To the question of technology being a
threat to art, and where the line is that divides the two, there is not an
answer. They can stand alone as technology is a man-made tool designed for a
purpose and art is something that engages the audience and provokes. These two
distinct bodies can however coincide, and when they do combine, they do create
an interesting piece which is a hybrid of the two.
Bibliography
Blais, J. and Ippolity, J. (2006), At the Edge of Art, London: Thames and Hudson.
Media, Technology and Society
Williams’ argues that the development of program content of
colour television was altered because programmers wished to make the most of
their ability to use colour and so they ‘looked for particularly ‘colourful’
subjects and ideas to exploit this technical development’ (Giddings and Lister,
2011, p. 92). However, the invention of colour television did not simply create
new television series, as there are other factors involved such as audience
opinion and different budget allowances. Although Williams (2011, p. 93) also
argues that ‘in a significant way this technology did have an effect in its
facilitation, suggestion even, of new programme content, aesthetics and modes
of presentation.’ Therefore it can be seen that the introduction of new
technologies was a significant factor in the development of new shows.
McLuhan’s view of ‘media as constituting an environment’
(Giddings and Lister, 2011, p. 83) is supported by contemporary media theories
such as the idea of media ecologies. McLuhan also argues that we have become
inherently reliant on this ‘media environment’ for our everyday survival.
‘These technologies surround us. They become naturalised as an environment that
we inhabit or, in McLuhan’s phrase, they become like water to fish,
imperceptible but essential to survival.’ This quote shows how in today’s
society we have become dependent on technology to survive. He goes on to say
‘we have extended our central nervous system itself in a global embrace’
(Giddings and Lister, 2011, p. 83). This view directly contrasts Williams’
argument who believes that there are other factors involved.
Williams’ main argument is that there are other factors
which influence the relationship between technology, society and culture such
as economic, historical and social factors. The invention of television itself
depended on the development new technologies ‘in electricity, telegraphy,
photography and motion pictures, and radio’ (Giddings and Lister, 2011, p. 96).
After many years of technological development in 1925 John Logie Baird showed
the first operational television. It was due to new technologies developed
during the creation of the television, such as advances in electric power that
were also useful to other industries such as ‘city and house lighting’ (Giddings
and Lister, 2011, p. 96).
However Williams’ makes the point that sometimes society’s
need for a certain technology can be held back by the lack of ‘appropriate
technology...partly because some real needs, in any particular period are
beyond the scope of existing or foreseeable scientific and technical knowledge’
(Giddings and Lister, 2011, p. 98). Although society wants, technology won’t
always give.
McLuhan’s main argument is that medium is the message ‘this
is merely to say that the personal and social consequences of any medium —that
is, of any extension of ourselves —result from the new scale that is introduced
into our affairs by each extension of ourselves, or by any new technology’
(Giddings and Lister, 2011, p. 84). He explains his point using the railway.
‘For the “message” of any medium
or technology is the change of scale or pace or pattern that it introduces into
human affairs. The railway did not introduce movement or transportation or
wheel or road into human society, but it accelerated and enlarged the scale of
previous human functions, creating totally new kinds of cities and new kinds of
leisure.’ (Giddings and Lister, 2011, p. 85)
‘The new technologies are invented as it were in an
independent sphere, and then create new societies or new human conditions’
(Giddings and Lister, 2011, p. 95). This shows that society is not fully
dependent on technology but that it can alter how society and mankind function.
Whereas Mcluhan argues that we need technology to survive.
‘Previous
technologies were partially and fragmentary, and the electric is total and
inclusive. An external consensus of conscience is now as necessary as private
consciousness.’ (Giddings and Lister, 2011, p. 86) Because electricity is all
encompassing, and we need it as a necessity, it is almost impossible for us to
escape its grasp.
McLuhan’s main argument is invalid, we do not need
technology to survive, it’s a fantastic invention, and it certainly makes life
easier, but people do survive without it in low economically developed
countries and technology did not always exist, so if we really could not
survive without it how did we come to be? Williams’ argument however is more
relevant, in the fact that it enhances our society and our living becomes
easier, but is not an essential need.
Bibliography
Williams, R. The
Technology and the Society, in Giddings, S. and Lister, M. (eds.) (2011) The
New Media and Technocultures reader, London and New York, Routledge.
Mchluhan, M. Selected material from Understanding Media: The Extensions of man, in Giddings, S. and Lister,
M. (eds.) (2011) The New Media and Technocultures reader, London and New
York, Routledge.
Tony Kaye vs Joy Division
During the first viewing of Tony Kaye’s 1993 commercial for
Dunlop tyres the audience may find it more intriguing than weird, It clearly
can provoke a reaction from certain viewers but simply as advertisement it
serves its purpose as it sticks in your mind from its surreal imagery, but what
is important to understand is that the films provocative use of fetishism relates
to a sense of impulse and control that symbolizes the product, portraying the
women like goddesses in a sexual nature, beautiful and desirable which
symbolises the car and tyres, as the men are fat, rich and exited by the
desired subject, consumed by their uncontrollable lust and/or greed for the
subject. These uses of fetishism can be seen by the use of clothing worn by
both sexes in the film such as leather corsets and gimp masks. The marbles that
are thrown down in front of the car by the characters is an symbolic reference,
the characters are asking how can they control their lust and greed, much as
what the audience may be asking towards the product, and as the tyres run
straight over these marbles expressions of realisation appear on the characters
faces as they see their answer is to just go for it, also symbolizing the
answer to the audiences question, ‘buy the product’. The soundtrack also
completes this theory with Venus in Furs by Velvet Underground. Which when you
look up the lyrics is about BDSM (Bondage, Discipline, Dominance, Submission
and Sado-Masochism).
After Joy Division's video to their song ‘atmosphere’ without
knowing what it is about you may consider it boring, confusing, and a strange
combination of different imagery that doesn’t fit together and make a whole lot
of sense, however once learning it is mostly a tribute to Ian Curtis after his
death it has a completely different effect, the stills of him throughout the
film are deliberately used rather than video of him is an attempt to make the
video even more emotional, which may
also explain why it is all in black and white, or perhaps that and the use of
grain is an attempt to try and date the video. The uses of contrast in plus and
minus signs, and the monks in either all black or all white could be symbols of
life and death, and how things never stay the same, or maybe the monks are
there to add religion and make the video seem like a funeral, and the contrast
displays different aspects of his life.
In comparing the two pieces atmosphere is more emotional and
somewhat depressing with a fixed target audience to their fans, this is proved
by the fact that if you did not know of the lead singers death the video is not
half as powerful. However Tony Kaye’s commercial for Dunlop has a wider
audience and can be understood by anyone whom is willing to think deeply about
the symbolizations. There is a huge difference in the films as the commercial
is in high saturated colour, with fast edits, whereas the music video is slow
and entirely in black and white.
Double Negative - Vanessa Boyce's talk at Bradford Animation Film Festival
I am not into stop motion animation; however, I am
very interested in animation, filmmaking and concept art and design, which is
why Vanessa Boyce’s talk was what I most enjoyed at Bradford Animation Film
Festival.
Double
Negative is a British visual effects
and computer animation company located in Soho,
London. The company was created in 1998 with a team of about 30 staff and has
since grown to over 1000 staff, making it Europe's largest provider of visual
effects for film. They have worked on major blockbuster film such and the dark
Knight franchise, the Harry Potter franchise, Inception, Captain America, Iron
man, Sherlock Holmes, Skyfall and many more, they are currently working on Zack
Snyder’s new Superman movie ‘ Man of Steel’. However their biggest challenge to
date is their work on the new adaption of Total Recall. Len Wiseman (the director)
had asked them to create two very different yet both very futuristic cities completely
in CG. In order to create these cities they mainly used a program called ‘CityEngine’
which is an architectural computer program that allows you to
create individual building components and then define rules for how those
pieces fit together. Double Negative had to not only create both these cities,
but they both had to have specific atmospheres about them, The United
Federation of Britain had to look rich and organized, almost like a cross
between a futuristic London and New York but hugely overpopulated, with houses
and apartments leaching everywhere in the city like a bacteria spreading. And
the other being the Colony, which whilst is wildly overpopulated in the same
way it is more of the suffering city, where people struggle to make a living.
Not only did they show this through architecture but also through colour
scheme, for example the Federation of Britain is mostly made up of grayscale
with hints of blue, white and browns, these colours represent London quite
well, especially the richer areas and signature pieces of architecture such as
Buckingham palace and the houses of parliament, whereas the Colony is visually
much more decaying, with browns and beige with sparks of musty grey clouding
the city.
This was the first time Double Negative created an
entire city, and their next big release is Man of Steel, and they are using
CityEngine once again in order to create a completely CG Metropolis, since
their biggest task to date was a huge success, you could expect them to stick
with a winning formula. After hearing Vanessa Boyce’s talk I felt compelled to
watch Total Recall, and so I did, and when viewing the piece it really makes
you realize how important and crucial their work was to the films narrative and
overall success.
Friday, 1 March 2013
James Cameron
James Cameron is responsible for creating many of the C.G.I landmarks in recent cinema, In the movie Terminator 2, he hired Stan Winston Studio's to create the C.G.I and they became the first to create
realistic human movements, they also were the first to use home computers rather than specialist
computers to create major movie 3D effects. they managed to morph human performance to C.G.I in the T1000 character, this was another major landmark and proved to be hugely successful.
Aardman
Wallace and Gromit is a great example of stop-motion animation, a hugely successful franchise because of a carefully and beautifully series of photographs crafted into a film. Aardman still use their old style of stop motion to this day but with some slightly new modeling techniques which you can see in films like Paranorman.
Stan Winston Studio
Whilst the C.G.I in this film doesn't look quite as real now as it did when it was originally release, it is still a major landmark in C.G.I history as it featured the first photo-realistic creatures on film, they use full C.G.I when alot of the creatures are showing in camera but use puppetry for close ups to create as much realism as possible.
Trey Parker and Matt Stone
The first episode of South park was done using cut animation, as a fan of the show I decided to blog this as I thought the animation was very clean and smooth, you can't tell the difference between the first episode which was cut animation compared to the rest which are not.
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