I soon went on to create turnarounds of my character so that it would be easier to model in Maya, ensuring all the proportions are right, to finish with a better model at the end. he is a far more simpler character, a comedic version for what we are shooting, and for modelling's sake. However I think my other more serious design is the one I will take forward to produce comics on. I love this interpretation though, his limited amount of clothes, only having the nesacry items to immediately know he is a cowboy, bandit even, makes suitable for his purpose, while remaining friendly and funny.
Wednesday, 12 March 2014
Raccoon: Turnarounds
By Callum Brown
I soon went on to create turnarounds of my character so that it would be easier to model in Maya, ensuring all the proportions are right, to finish with a better model at the end. he is a far more simpler character, a comedic version for what we are shooting, and for modelling's sake. However I think my other more serious design is the one I will take forward to produce comics on. I love this interpretation though, his limited amount of clothes, only having the nesacry items to immediately know he is a cowboy, bandit even, makes suitable for his purpose, while remaining friendly and funny.
I soon went on to create turnarounds of my character so that it would be easier to model in Maya, ensuring all the proportions are right, to finish with a better model at the end. he is a far more simpler character, a comedic version for what we are shooting, and for modelling's sake. However I think my other more serious design is the one I will take forward to produce comics on. I love this interpretation though, his limited amount of clothes, only having the nesacry items to immediately know he is a cowboy, bandit even, makes suitable for his purpose, while remaining friendly and funny.
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