Sunday, 23 February 2014

Game Art and Machinima Research: The Simpsons: Hit and Run

By Meg Sugden
The next game that I wanted to look at was The Simpons: Hit and Run. This is obviously based off the cartoon comedy TV series The Simpsons and features the family as strange incidents begin to occur around Springfield. There are mysterious black vans and wasp cameras and at the same time a new brand of cola and video game. The town appears to be fine but as Homer and the family dig a little deeper things aren't as they seem on the outside. It's actually a really nice story that features cameo's from nearly every Simpsons character ever created and works well as a comedy game, although it probably could have been funnier and included more in-jokes from the series and not just random lines every now and again.

The characters that are featured are all well modeled but it is quite strange seeing them in 3D, a much similar game, The Simpsons game, which is based off the 2007 film, as they are kept in this sort of 2D, 2.5D which works well. The 3D does work okay but it is still strange as it is very blocky but it does try to remain in the cartoon world which does work. The characters themselves are clearly recognisable as the characters from the TV series which is good but they are quite strange still. The nature of the 3D makes the characters modeling lines become very visible, especially in Marge's hair, but that aside the characters work well and do include the necessary detail to easily know who they are, especially if you just see them walking down the street.


Next, in terms of the environment, they are very good and vary throughout each playable character. In each level the environments are changed to give the player a insight into every part of Springfield in an open world, 'sand box, type of game, much like the Grand Theft Auto series. The vast layout of each level has a lot of detail in each of them and there are a lot of details in the world that relate to the the TV series which is nice to see, and the layout of each level and the entire world is pretty close to how it would actually be, but on a slightly smaller scale. The environments themselves fit well with the rest of the game and characters and use bright and bold colours which are very appealing to the audience which will be children and teenagers mostly. This is the kind of bright and vibrant colours that we want to go towards ourselves.




Lastly the cut scenes that are used in the game are all brilliant and relate well to the Simpsons world. The cut scenes are all very comical and fit in well with the personality of the game and the cartoon nature of it. The voice acting is also superb, matching the actually voices well and taking elements from the actual TV show in the cut scenes. When looking into them a bit more they show promise for influence over ours as this is the same style that we are hoping to achieve. By looking at these we are able to see how the cartoon looking models can be easily turned into something great and by being combined with environments and cut scenes that work really well together we can easily get a brilliant looking game that will help aid our own project.

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