Monday, 15 September 2014

Looking further into Copyright

This is a post showing how we looked into copyright, in the UK if you have proof you created it first, thats the end of it. Overseas however, such as putting your work online and it being copied by an abroad citizen, the laws fall into a grey area. So we thought it safe to look into how to protect our work worldwide.

Fact sheet P-26: Registering art and design work

  1. What to register 
  2. When registering copyright artwork you should submit copies of the work as evidence of the content of your creations. Do not send the original artwork. Your submission simply needs to be adequate to record the nature, content and design of your work, and what you actually submit will depend on the type of work you are registering. 
    1. Artwork, plans or designs produced or stored electronically. If the work exists as a computer file, then submitting a copy of the computer file is normally the best option. If the artwork was created using a software package that stores files in a proprietary format that cannot be opened by other applications, it may be advisable to include a version exported to a more common format (such as a PDF JPEG/JPG, PNG, SVG, TIFF, MS Office, etc.) to ensure future readability.
    2. Technical drawings, plans or designs on paper/printed materials. For work that only exists on paper, if it possible to scan the work to an electronic format or take photos using a digital camera, the image files from your scanner or camera can be submitted during online registration or on a CD/DVD or USB flash drive with a postal application.
      Work can also be submitted either as hardcopy prints, photos, or photocopies if a postal application form is used.
    3. Physical artwork, paintings, drawings, etc.If the work is a flat physical item such as a small painting you may be able to use a scanner to convert it to an electronic file.
      For most other items it is best to photograph your work using a digital camera and submit the image files. One picture should show the entire work and close ups of any detail not clear in the main photo can be included if needed. It is a good idea to include something in the images that gives an idea of scale; a person or a ruler are common choices.
      Work can also be submitted either as hardcopy prints/photos, or photocopies if a postal application form is used.
    4. 3D work like sculpture, jewellery, etc.For three dimensional items you should include photographs or plans of the work. Photographs are perfectly adequate to record the nature, content and design of your work and are an ideal way to register 3D items.
      There should be images showing the complete work from each angle; i.e. one from the front and back, plus sides if needed. You should also include close ups of any detail that is not clear in the main photos. It is a good idea to include something in one or more of the images that gives an idea of scale (i.e. a ruler). For small items it is fine to include several items in the same photograph.
      Copies of any plans/designs or technical drawing detailing the work are also acceptable.
       
  3. How to register. Copyright registration can be carried out either online or by postal application.
    Online registration is cheaper and will provide immediate cover for your work.
    If there is a large amount of data, or if you have a slow or unreliable Internet connection, you may wish to consider a postal application instead.
     
    1. Registering by postal application. If registering by post - simply send the copy of your work either on CD, DVD, USB drive or as paper copies with your application form and payment.
    2. Registering online. During online registration you will be asked to upload the files that make up your work.
      If you have a lot of files we strongly recommend that you take the following steps:
      • Create a directory on your computer to temporarily store the files.
      • Copy the files/images you wish to upload to the directory you just created.
      • Use an application such as WinZipWinRar/Rar7-ZipStuffIt, or Tar to create an archive file (i.e. a .zip or .tar.gz file) from the directory (so you now have a single archive file containing your work).
      • Upload this archive file when prompted during the online registration process.
      We will accept any type of compressed archive files, although we recommend that a non-proprietary format (i.e. .zip, .tar.gz) is used. As with all electronic files you should choose common formats to ensure that software to read the files will be available in the future.
      Please be patient while uploading as most domestic ADSL lines will upload at around 1-2MB/minute, see our upload advice page for more details.
       
  4. A collection of related pieces may be a single work. Sometimes a work may in fact be a number of items that are part of a larger project. For example a range of jewellery designs or a range of card designs. It is quite normal for designers to register a collection of designs as a single work and therefore pay one registration fee for the collection. In such cases you would simply enter a single title for the collection as a whole as the ‘title of work’ on the application form and submit all the designs that are part of that collection when registering.
    It is also possible to add updates to a registration as a project evolves over time (i.e. if new designs are added to an already registered range of card designs). Updates to an already registered work are charged at a reduced rate, for more details please see our Updating Copyright Registrations fact sheet.
     
  5. Common questions
    1. What resolution should images be for registration?The resolution of the image does not really matter. You should simply ensure that the resolution is high enough to clearly show the content you are seeking to register.
    2. Is registration also evidence of design rightsYes, though there are two types of design right, a ‘registered’ and ‘unregistered’ design right.
      A registered design right (which covers the work for a longer period) can be applied for at national level, typically via the national Patent Office of the country in question.
      Unregistered design rights are automatic (just like copyright) so a registration with ourselves will be evidence of the unregistered design right in the same way that it is evidence of copyright.
    3. What is the best format for images?JPG/JPEG files are a good format to use for images as they are generally smaller files, (due to compression), and can be read by most applications.

Sunday, 14 September 2014

Traveling man Panel - 'Breaking into Comics'

Although it was a brewing idea we had for a while, we did not go in to a course named 'Digital Film, Games and Animation' wanting to create comics, however this is what we decided to do by the end of last year. We had this idea to create our own fiction world, and tell it through the comic medium, but to do this, we needed to learn more about how comics are created, and how to break into the industry. So when we heard Travelling man's panel called 'breaking into comics' with Richard Starkings, Peter Dohety, Tula Lotay and Tim Perkins, which was held in Leeds on Saturday the 13th of September at 4pm, we knew we had to go. 

The artist starded with how they as individual broke into the industry, starting with Peter Dohety, (far left) who is well known for working on the 2000AD series. He broke into the industry when showing a potential employer his portfolio, something we have been doing often already. John Wagner, creator of Judge Dredd, coincidently passed his work and liked it. He was then hired to illustrated Wagner's new series, 'Young Death.'

Tula Lotay famous for the Supreme blue rose, started up by using Instagram, where she started getting positive feedback from her work, Someone high up saw her work, and then asked her if they could send it on to Vertigo comics. 

Tim Perkins (far right, who has worked for Marvel, DC and 2000AD) broke the industry by applying for a slot to show his work in 'The Mighty World of Marvel'which was non-paid, but a great opportunity. Artist Barry Kitson (coincidentally, the first professional I ever showed my work too) then contacted Perkins and said that he had a tight deadline and offered for him to take some work. So he stayed at Kitson's house for the weekend and helped finish his comic. His name then became known by artist and editors.

Richard Starkings famously got into the industry with lettering.


Tips given.

Throughout this panel,  these four artist talked and gave the audience tips on how to get into the industry and life was like working in the industry.

- Tim Perkins: 'You are instrumental for you breaking into comics. There are loads of artists working in the industry who live in the North of England, including Duncan Fredrigo, Peter Dohety, Richard Starkings, John Smith, Brain Talbot, Lee Gallagher and more so don't be worried about where you live.'

- Both Peter Doherty and Tula Lotay all agreed that going to conventions, and getting to knowpeople in the industry and getting your face known is half the work. When people know you're friendly, trustworthy and reliable, you are more likely to get work.

- Richard Starkings: 'Be new and original. Don't compare yourself to hundreds of other people drawing Spiderman or Batman, because they could be better. But if you have created something new it is seen with enthusiastic and fresh eyes.'

- Tula Lotay talked about the importance of working with or in close proximity to other artists, because you can bounce ideas off each other and feed off each others enthusiasm. 

- You can be two of these to get a job in the industry: Fast. Good. Easy to work with. Often artist who work fast produce worse work, but the fact it gets out quickly balances the pro's and cons.


Lastly we had the opportunity to ask the panel questions. One audience member asked about the pros and cons of self publishing. Something we were very intreseted in learning about.: It is alot of time, effort, and very costly. Tim Perkins tried self publishing for his new series 'Worlds end' and said 'its a five figure sort of price'. But in the modern age web series and digital publishing can get your work seen by a wide audience, but not in a traditional book.

Stuart asked the panel "If you wanted to pitch a new original series your working on to a publisher, which publisher is best and why?" Tula Lotay said: 'I think Image comics would be the best for you, as they have been for me.' most agreed and this seemed to be the all round strong opinion. Richard Starkings said: 'Image isn't like a publisher, its like a bank. They give you the money to produce your story, and when it sells the get it back with extra.' Perfect for what we want. He continued 'They also don't own your property, you still own all the rights to your work and creations. Unlike selling to Marvel or DC, But this does mean everything is down to you. Art, Lettering, Logo, Script, everything.' This is exactly what we wanted from a publisher. He also mentioned that Boom Studios is a good strong option, but they hold a none creator own policy, more a creator share one, meaning you share the rights to your work. He also said Dark Horse is a very good option. This is something we will have to look into more closely.

This panel was very helpful and informative for our future, as well as being a great insight to something I thoroughly enjoy. I learnt that Image comics is the ideal publisher for us. Their publishing style allows freedom and were highly recommended from their own employee's. Once I heard that Eric Stevenson (Editor at Image comics) would be doing a portfolio review at Thought Bubble I was given a business card of Martha Julian, Project Co-ordinator, with how to contact her to secure ourselves a place to see him.